Elevate the fan experience.

Take control of your fan engagement.

Game Producer

 

Producers have always expected full creative control over their production channels. Now that mobile has emerged as a new element to entertain live audiences, Fannex understands it is time for mobile to catch-up with that creative freedom.

Teams can draw from a growing library of interactive games, or customize mobile components around existing in-game promotions & contests. There are no additional hardware requirements, and interactive experiences can be launched to audiences with just one-click.

Digital Marketing

Fannex can seamlessly integrate into existing mobile applications, or provide a standalone framework. Interactive games provide fans another compelling reason to download and use the team app, which increases activity on your other digital offerings.

In addition to Fannex’s suite of interactive games, the platform can also house 3rd-party web games under a central Fannex interactive menu, allowing users a seamless mobile game experience through one access point within the team app.

Corporate Partnerships

Partners are looking for more meaningful and experiential ways to reach fans; gamification forges stronger brand retention with participants. Interactive plays are captured and measured, with insights made available after each event.

Audience profile data can be collected and re-targeted for promotions, including digital coupons to drive revenue and track redemption on advertising spends.

Game Producer

 

Producers have always expected full creative control over their production channels. Now that mobile has emerged as a new element to entertain live audiences, Fannex understands it is time for mobile to catch-up with that creative freedom.

Teams can draw from a growing library of interactive games, or customize mobile components around existing in-game promotions & contests. There are no additional hardware requirements, and interactive experiences can be launched to audiences with just one-click.

Digital Marketing

Fannex can seamlessly integrate into existing mobile applications, or provide a standalone framework. Interactive games provide fans another compelling reason to download and use the team app, which increases activity on your other digital offerings.

In addition to Fannex’s suite of interactive games, the platform can also house 3rd-party web games under a central Fannex interactive menu, allowing users a seamless mobile game experience through one access point within the team app.

Corporate Partnerships

Partners are looking for more meaningful and experiential ways to reach fans; gamification forges stronger brand retention with participants. Interactive plays are captured and measured, with insights made available after each event.

Audience profile data can be collected and re-targeted for promotions, including digital coupons to drive revenue and track redemption on advertising spends.

Gamification is the key to enhancing your fan experience. 

 

With a growing library of games and interactions that allow fans to participate en masse in live venue and interactive experiences, Fannex’s multimedia application is creating new opportunities to engage and reward. Instead of just watching one person play trivia or shuffle, the whole venue can compete to win using their smartphones. “We have brought years of online tech and data architecture experience together with event production to enhance the live experience with mobile”, says Kemal Leslie, President and Founder of Winnipeg’s Emotion Media.

Coming soon! The next-gen client portal.

Our next generation client portal is in development and should be ready for January of 2020.

If you want to test drive the new features call us today and become a beta tester today!

1.888.692.3269

Got any questions?

Click the button here to send write us a message. One of our Customer Success team members will respond to help direct or answer your message and or questions.

Software Development Manager

Responsible for the engineering team and all full-stack product development including, estimating, system performance, QA, stress testing, and test protocols.

Experience: 8+ years as a software developer. Biotechnology Engineer, Ben-Gurion.

Project Manager

Responsible for writing and gathering business requirements into work breakdown structures for digital products including scheduling, resource levelling, and communication with PM disciplines.

Experience: Project Manager with over 10 years of information technology. Fundação Getulio Vargas, MBA, PM.

Business Development Manager

Responsible for Sales and Marketing activities within the Customer Success

team, including but not limited to client on-boarding and writing

corporate communication.

Experience: Bachelor of Commerce, UofM.

Business Operations Manager

Riley oversees the Game Operations and Customer Success teams. Responsible for key strategic objectives and contribute to on-boarding a growing list of clients.

Experience: Bachelor of Commerce, Marketing, UofM.

Software Developer

Kyle is a full-stack Developer responsible front end and back end software web code, ensuring the responsiveness of applications and performance.

Experience: Developer with over 5 years

of experience. Business Information Technology, Web Development, RRC

Sr. Software Developer

Paulo is a full-stack developer who just moved from Brazil, responsible for both front-end and back-end development.

Experience: 8+ years as a software development lead. Education: Pontifícia Universidade Católica do Rio Grande do Sul,  w/specialization in digital games development.

Creative Director

Darryl oversees for the Studio’s operation and sets the Co. visual identity, including brand development, software design

Experience: 10+ Advertising and Design as a Creative Director and Project Manager. Marketing & Communications, UofW.

Designer

Shelby provides art direction and creative services to the Customer Success team to support all sales and marketing activities. Oversees the docket system and creative briefs for the Studio.

Experience: 6+ years as a graphic designer. Diploma in Graphic Design, RRC.

President

Chief strategist, accountable for all company operations and business development including research and development requirements for next-generation product design.

Experience: Over 7 years in the Sports and Entertainment industry, Bachelor’s degree in Economics/Computer Science. UofM.